A water emulation shader, it can use as input a texture so any movement will influence the movement of the fluid.
It support reflection, this is an early stage developing.
I’ve participated to a light design workshop during the last Biennale Teatro. This is a little result with dinamic lighting obtained using a light carried by an actor and hanging mirrors.
This is an attempt to reduce the noise of depth scan from Kinect sensor V2.
Is done with an attack/decay like behaviour. Everything is in realtime.