Water shader

A water emulation shader, it can use as input a texture so any movement will influence the movement of the fluid.
It support reflection, this is an early stage developing.

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From the last Workshop

I’ve participated to a light design workshop during the last Biennale Teatro. This is a little result with dinamic lighting obtained using a light carried by an actor and hanging mirrors.
Nice isn’t?

biennaleWorkshop

Another audioreactive visual

made with vvvv ;)

Fast & dirty visual patch

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gif2

Kinect V2 Depth noise reduction

realtime

This is an attempt to reduce the noise of depth scan from Kinect sensor V2.
Is done with an attack/decay like behaviour. Everything is in realtime.

Trackpad

anim

Scrolling

mouse2