Monthly Archives: August 2015

Water shader

A water emulation shader, it can use as input a texture so any movement will influence the movement of the fluid.
It support reflection, this is an early stage developing.

xx31

xx31

From the last Workshop

I’ve participated to a light design workshop during the last Biennale Teatro. This is a little result with dinamic lighting obtained using a light carried by an actor and hanging mirrors.
Nice isn’t?

biennaleWorkshop