-
Recent Posts
Recent Comments
Archives
- February 2016
- October 2015
- September 2015
- August 2015
- July 2015
- June 2015
- May 2015
- February 2015
- January 2015
- December 2014
- November 2014
- September 2014
- August 2014
- July 2014
- June 2014
- May 2014
- April 2014
- March 2014
- January 2014
- December 2013
- November 2013
- October 2013
- September 2013
- August 2013
- July 2013
- June 2013
- May 2013
- March 2013
- February 2013
- November 2012
- August 2012
- June 2012
Categories
Category Archives: Interactive
Water shader
A water emulation shader, it can use as input a texture so any movement will influence the movement of the fluid.
It support reflection, this is an early stage developing.
Kinect V2 Depth noise reduction
realtime
This is an attempt to reduce the noise of depth scan from Kinect sensor V2.
Is done with an attack/decay like behaviour. Everything is in realtime.
Promo
Promo from Luca Esnho Moroni on Vimeo.
May 29, 2015
Generative, Grafic, Interactive, MAX MSP Jitter, Motion desing, Video, vvvv Leave a comment
Generative, Grafic, Interactive, MAX MSP Jitter, Motion desing, Video, vvvv Leave a comment
Cava Risonante
An interactive installation and concert in Casa Cava - Matera
Here is the video about my last work.
An inframedia interactive installation realized toghether with Joe Johnson (www.fnh.mx).
We collected audio and video recordings from Matera and the surronding territory, creating toghether audiovideo sequences, a database of audio samples from the area and a database of impulse responses ready to be convoluted by other musicians.
Those materials can be enjoyed through the installation composed by 5 objects from the local tradition that recall the A/V sequences on a screen and a MIDI keyboard, the object support digital interaction thanks to some contact microphones wich feel the interaction with those objects sending electric signals to an Arduino board connected to a custom software patch made with Max/MSP and VVVV, everything is connected to a screen and two audio speakers to see and view the virtual camera travelling in the virtual world composed by the material we collected, and to hear and see wich sample is playing, in wich place, while interacting with the MIDI keyboard.
Thanks to Casa Cava and the Onyx Jazz Club for the support.
https://www.facebook.com/video.php?v=937991649560154
September 1, 2014
Grafic, Installation, Interactive, MAX MSP Jitter, Music, Video, vvvv Leave a comment
Grafic, Installation, Interactive, MAX MSP Jitter, Music, Video, vvvv Leave a comment
VVVV camera fly on point of interest
Note: is the corrected patch, now you can change the target during the target change animation.
Antenna @ Medialab-Prado
I’m happy to announce that my Processing script “antenna” have been selected for the “Programa la plaza”, a project by Medialab-Prado where people all over the net can program a big screen placed on the Medialab-Prado’s facade.

Here is the video with the selected works, mine is at 25′ 50”
You can find the code here.
And here is the official page of the upper video.
Pangrammator
A tool for pangramming in Titillium
The last thing I’ve developed is Pangrammator, a pangrammator is a useful tool to create pangrams. What is a pangram? Wikipedia says: “A pangram […] is a sentence using every letter of the alphabet at least once.”
For example “The quick brown fox jumps over the lazy dog” is an English pangram.
2.18 Installation
Jukebox in tracking mode
These days (August 2012) in Fano, outside the Bardan, you can find an installation inside a notice-board called “2.18”.
This installation is a print with over a webcam, you can touch the name of the artist and listen for the music through the headphones hanging there next.
The piece of music are composed by Ur.L.O. members, they are 2 minutes and 18 seconds long to recall the name of this small gallery, 2.18.
Ideation: Alessandro Petrolati
Max/MSP/Jitter Patch: Luca Moroni
Realization: Luca Moroni/Alessandro Petrolati
Thanks to 2.18 gallery.



